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Zombie Match Defense unveiled at GDC 2015.

Last week was the first time we’ve shown the game to strangers and it’s staggering how warmly it was received. In addition to getting covered by 148apps, Touch Arcade, and Cult of Mac, we also got TONS...

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Tutorials - Part 1

Today I began the arduous task of implementing the tutorial system. I know what you’re thinking: “I’ve played a MILLION match-3 games, I don’t need a stinking tutorial!” And that, my friend, THAT is...

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Tutorials - Part 2

We left off last time talking about creating a system to track all of the possible matches on the board. That system now exists and HOLY CRAP is it eye opening. I created a little debug system to...

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Tutorials - Part 3 (the last part)

Boy oh boy, am I ever tired of working on tutorials. It’s been a while since the last post. A lot has happened! I’m pretty sure that this will be the last post dedicated to tutorials. The system that...

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New Zombie - Hockey Player

This is an idea that I’ve had bouncing around in my head for a while. Generally I tend to think of a mechanic first, and then come up with some flavor that supports the mechanic. The initial concept...

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We’ve got a new home!

Jake has been working out at the @PocketwatchG offices for the past two weeks. The other members of Shovelware Games are still working out of their respective homes, but this has been a HUGE change for...

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THE COMBIN-O-TRON

This is the solution to three major flaws:Some items were completely over powered (the slurpee) and some a little under powered (the shotgun)Your inventory fills up too quickly, this was initially on...

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We grew a Spine!

We just decided to COMPLETELY move all of our animations over to Spine by @EsotericSoft. Previously we had been using traditional 2D animation with sprite sheets. This means that each frame had to be...

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The unbearable flatness of being... a zombie.

For #ScreenshotSaturday we thought we should write about our art style.Here’s some of the behind the scenes on how we developed the art style of Zombie Match Defense. When we started, we really didn’t...

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Let’s try on something revealing.

One way to add juiciness is through transitions and reveals. We already had one that we liked with the change between the level select and the game itself:The circle transition fit our style really...

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Raising the dead... digitally.

You ever wish you could resume your game EXACTLY where it left off when your battery dies? Well NOW YOU CAN! It works in any situation, thanks to the magic of a persistent game state.How many times has...

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